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From Kitchen to Cosmos: Utensils as Warships
Transform everyday kitchen tools into colossal warships! Explore technical blueprints and dramatic space vistas in a stunning tactile realism style.
Prompt
Do this for meat cleaver: Task: Pick a utensil that is uploaded or given, Transform it into a colossal, fully operational interstellar warship for an evil galactic empire. Step 1: user uploads image of a kitchen tool or utensil Step 2: Analyze the object’s geometry, holes, curves, and functional part and design ship parts based on that Step 3: Scale up 10,000x into a moon-sized dreadnought. Output: 2x2 Contact Sheet Grid (ultra-cinematic, tactile realism, 70mm film aesthetic). Grid 1: A master technical orthographic blueprint. Fine white and glowing cyan vector lines on a deep obsidian background. Detailed notations in a minimalist Swiss-style font labeling the Piston-Drive Reactor, the Hive-Class Hangar Array, and the Command Monolith. Precise CAD-level complexity. Grid 2: A 3D volumetric cross-section of the ship. Visible amber fiber-optic networks running through the hull. A massive spherical singularity core pulses at the original hinge location. Tens of thousands of tiny internal deck-lines and micro-machinery suggest a city-scale population. Grid 3: A massive exterior shot of this utensil inspired ship in deep space. The ship is a brutalist, monolithic slab of dark metal, lit by the harsh, cold white light of a distant star. Deep chiaroscuro shadows. The ship’s surface looks like a practical miniature with heavy texture density, oil stains, and battle scars. Tiny, needle-like escort ships provide a sense of overwhelming scale. Ion-drive exhaust is a subtle, high-intensity white-blue glow. Grid 4: An ultra-high-end interior shot of the bridge. Focus on three elite Imperial Enforcers standing in a minimalist gallery. Looking into the camera, their armor and weapons they are holding are heavily inspired by the utensil Style: Tactical realism, shot on 65mm film, Denis Villeneuve brutalism, industrial design by Jony Ive, heavy on physical texture and high-contrast lighting, no digital sheen.
Published: December 22, 2025