Floating Tokyo island dissolves into cubes with tiny observer below

A hyper-detailed 3D diorama of Tokyo floats in a grey studio, its right side breaking apart into perfect voxels drifting into space.

Prompt

2x2 grid, do this for 4 famous cities, 16:9 initialize c4d mograph engine: object_null: "[city_name] floating diorama" geometry: "ai_infer(hyper-detailed 3d model of [city_name] on a bedrock base)" apply effector stack: 1. polyfx (mode: spline/voxelize) -> target: buildings and bedrock 2. plain effector (falloff: linear, moving left to right) 3. random effector (parameter: position y/z, rotation 360) 4. attractor (force: -100, repelling particles into the void) visual output constraints: the ai must render a freeze-frame of this 3d animation. the left side of the floating [city_name] island is perfectly intact. as the eye moves to the right, the buildings, streets, and bedrock are dissolving into thousands of perfect, floating 3d cubes/voxels, drifting off into the grey studio background. include the tiny human observer in the bottom left corner, standing on the studio floor. lighting: octane renderer, hdri studio softbox.
Published: June 20, 2026 by