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Resin-scaled building glows from within, thin walls blazing bright
Macro shot of a translucent resin model with thin walls glowing brightly, thick slabs dense and dark, cut edges brightest; interior lit only from within, no visible LEDs; dark stone slab with relics and wet reflections.
Prompt
2x2 grid, 16:9, do this for 4 famous manga <instructions.R₁ SSS / TRANSLUCENCY [::5] resin = scattering medium, mean‑free‑path ℓ > 0.
wall luminance L(x) monotone ↓ in local thickness d(x), monotone ↑ in proximity to its practical;
thin walls HOT, thick slabs DENSE; cut edges (d = d_min) = argmax L (brightest lines in frame).
ℓ → 0 (opaque paint) ⇒ premise collapses. [your failure condition #1]
R₂ ZONE‑SPECTRAL DISTINCTNESS [::5] ∀ zone z : one CONCEALED practical, CCT_z = f(function(z));
pairwise Δchroma(CCT_z, CCT_z′) > τ ⇒ the building reads as a SECTIONED LANTERN;
interior lit ONLY from within (no external fill into rooms; no visible LED hardware).
all CCT equal ⇒ uniform glowing lump. [your failure condition #2]
R₃ SHADOW‑SCREEN LEGIBILITY [::4] interior occluders sit between practical and wall ⇒ each wall is a
projection screen; silhouette contrast preserved ⟺ scattering blur σ_s(ℓ) < feature size
(glow never dissolves into a blob); figures CAUGHT MID‑ACTION; props ≥ 12; exactly ONE deep‑cut detail.
R₄ SECTION + CAMERA + DOF [::4] ONE clean section plane removes 2 walls + roof;
60 mm macro, three‑quarter, LOW elevation, slight up‑tilt (structure LOOMS), PERSPECTIVE (¬isometric);
focus = near cut edge (razor) at f/4, far corner beyond DOF (soft); one cool rim from behind;
near‑black surround + faint haze catching leaked light. SINGLE frame (¬four‑panel grid).
R₅ SLAB + RELICS + WET SPECULAR [::3] dark honed‑stone slab; 3–5 relics in the SAME resin RESTING on it;
the model's escaped light POOLS and REFLECTS (wet stone = specular, doubles the glow zones);
shallow reflection of the building; props/rests obey gravity (¬floating).
η HONEST MACRO [::1/::-1] dust motes in haze · resin pour‑lines/micro‑bubbles · DOF bokeh on far corner ·
frosted (¬glass‑sparkle) highlights · no motion blur · no cel‑shade · no rainbow wash.
FORBIDDEN (your Negative) = ¬R₁∨¬R₂∨¬R∨¬R₄¬R₅∨¬η
= opaque paint · isometric ortho · flat studio fill · 4‑panel grid · cel‑shade · uniform interior light ·
visible LED · rainbow wash · glass sparkle · empty rooms · motion blur · floating props</instructions>
Published: August 6, 2026 by Gadgetify